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SCAN Trading Ages

Enhancing an Empathy-Building Program with VR
Personal Project

Overview

Trading Ages is a training program that was created by SCAN to help their employees better understand their aging members.

The Problem

The current program used a combination of glasses, gloves and other physical devices to simulate disabilities. There was an opportunity to enhance the program and make it more immersive and impactful with virtual reality.

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The Goal

The goal was to enhance SCAN's empathy-building training program with virtual reality. Creating better empathy for seniors would improve their overall care for them. The idea was to create a virtual classroom of up to 25 headsets that are all synced with each other so the instructor could immerse the entire group at the same time.

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The Scenarios

We came up with 3 scenarios that would touch upon different visual, hearing , and cognitive impairments that come with age. By putting the participates into these 360º video environments, we could build empathy having them experience the situations first-hand.

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Controlling the Headsets

The instructor needed to have insight on the connected headsets, as well as a way to play and pause certain videos. I designed the app that the instructor would use as a remote during training.

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Designing the Interface

I took a mobile-first approach so the instructor could use a smartphone or tablet to control the devices.

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Functionality

I annotated the wireframes for the development team.

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Behind-the-Scenes

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Overall

This was like no project that I have ever done before. So much more had to be thought through. Thankfully I was working with a great team. We ended up winning a Webby Award for 360-Video!